7 posts tagged with "pixelart"
Devlog 1 | Moonspore Hollow
Monday, February 9th 2026, 1:28:00 pmFor the past few weeks, I’ve been working on my first game project in Godot Engine. It’s inspired (broadly speaking) by SNES action RPG…
Constant I/O | Final Thoughts on Making Video Games | Week 13
Monday, February 9th 2026, 1:28:00 pmMaking Video Games When I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…
Constant I/O | Imps & Skeletons | Week 12
Monday, February 9th 2026, 1:28:00 pmThis week, I started to animate a few of the ideas from my sketches of monsters from last week. Imp The first of which is this purple, imp…
Constant I/O | 32x32 to 16x16 | Week 10
Monday, February 9th 2026, 1:28:00 pmSo up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…
Constant I/O | Aseprite Animations and New Sprites | Week 9
Monday, February 9th 2026, 1:28:00 pmAseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…
Constant I/O | Concept Art and World Building | Week 6
Monday, February 9th 2026, 1:28:00 pmLast week, I spent a lot of time writing code for making procedurally generated levels.. That was fun. But it left me neglecting the overall…
Constant I/O | Tilemaps | Week 3
Monday, February 9th 2026, 1:28:00 pmThus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…
Written by Omar Delarosa who lives in Brooklyn and builds things using computers.